News from the Four Door Lemon Towers!

March 2, 2012 No comments yet


Four Door Towers have been a hive of activity this week with new people starting with us, milestones, multiple project deliverables and the usual fights debates about movies and music.

It seems like only yesterday that our new sports title kicked off (not a clue to the sport) its development and here we are at its first milestone. Must be like seeing your child go off to school for the first time. So young yet so grown up *sniff*. While not the most visual-led of milestones, this one has seen initial models going in for players and environments to give us an idea of what will work and what won’t. With the novel ideas for viewing the action in mind, this has led to a few changes in the way things are built and coloured in, but it’s all for the greater good. A revisit on the art style gave us a new visual direction that will we think will work to make the game more fun and “out there” than before. It’s always good to get these changes nice and early in the development cycle. Major changes can be like a kick in the nuts; the later you see it coming, the more pain it inflicts!

That said, the collision tests, art tests and initial behavioural stuff is looking promising. With the new art direction and general emphasis on fun over accuracy, this one is going to be a lot of fun to work on, and more importantly a lot of fun to play.

Our big PS3/Vita/PC/Mac development is moving ever closer to completion. The new high definition graphics have now been fully implemented which make it look awesome. As expected, some optimisation work is now being thrown in to keep the frame rate as arcade quality as possible while the rest of the team work away at bugs and polish to prepare it for a run through QA soon. Can’t wait to tell you more about these when we can.

GDC awaits next week in San Francisco where Simon will be working hard we’re assured! A lot of new ideas floating around that will raise some interest and kick off some more in–depth discussions in the not too distant future all with the aim of giving us even more exciting projects to work on.

In the meantime, finally the new company FAQ is complete and ready to roll out to the staff, including vital sections like what to do in the case of a Zombie Apocalypse (well you can’t say we don’t plan for everything) and a list of vital movies to have seen to join in the office/pub debates. Quite how some of these guys have gone through life without seeing the likes of Aliens, Life of Brian and The Thing (the good version) is beyond me.

Until next time Lemonites….

Table Football – FREE with your Vita!

February 23, 2012 No comments yet


The PlayStation Vita launched yesterday in the UK, EU and US!

We’ve already been busy playing lots of games on it but most of all we’re pleased to announce that Table Football is available for free as part of the AR Suite on PSN.

See screenshots and more information on the game at the PlayStation site here – Enjoy!


The Lighthouse HD – out now!

January 22, 2012 No comments yet


We’re pleased to announce that The Lighthouse HD is now out for the iPad 1 &2 (iPad 2 support features additional graphical enhancements).

The game is a blend of line drawing (with a twist), sea creatures and hazards, atmospheric audio and varying weather conditions!

We’re already getting some great feedback so please check it out!

For more information please see the App Store page and the below video!



Table Football / Table Soccer

January 12, 2012 1 comment

SCEA have been showing off our new game Table Football (Table Soccer for SCEA obviously!) at CES in Las Vegas.

Check out the hands-on video for some glimpses of the (pre-release) game in action!

Further video also up at The Verge

More exciting news coming soon!

Flickball (working title)

November 25, 2011 No comments yet

We’re really pleased with the positive reaction to our AR Football game ‘Flickball’ (working title) that Sony showed in their Vita launch event earlier in the week!

Please become a friend of FDL!

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