Table Football – FREE with your Vita!

February 23, 2012 No comments yet

 

The PlayStation Vita launched yesterday in the UK, EU and US!

We’ve already been busy playing lots of games on it but most of all we’re pleased to announce that Table Football is available for free as part of the AR Suite on PSN.

See screenshots and more information on the game at the PlayStation site here – Enjoy!

 

The Lighthouse HD – out now!

January 22, 2012 No comments yet

 

We’re pleased to announce that The Lighthouse HD is now out for the iPad 1 &2 (iPad 2 support features additional graphical enhancements).

The game is a blend of line drawing (with a twist), sea creatures and hazards, atmospheric audio and varying weather conditions!

We’re already getting some great feedback so please check it out!

For more information please see the App Store page and the below video!

 

 

Table Football / Table Soccer

January 12, 2012 1 comment

SCEA have been showing off our new game Table Football (Table Soccer for SCEA obviously!) at CES in Las Vegas.

Check out the hands-on video for some glimpses of the (pre-release) game in action!

Further video also up at The Verge

More exciting news coming soon!

Flickball (working title)

November 25, 2011 No comments yet

We’re really pleased with the positive reaction to our AR Football game ‘Flickball’ (working title) that Sony showed in their Vita launch event earlier in the week!

Programming positions! Apply now!

October 16, 2011 No comments yet

Hi everyone, sorry for the lack of updates recently we’re planning to update the site soon so watch this space!
In the meantime please see below for couple of roles we are hiring for.

 

Four Door Lemon Ltd are looking to add to their experienced coding team with opportunities available for all levels of experience.

We are looking for people not afraid of getting involved in any section of the codebase, who enjoy gameplay development as much as technology and are always looking to improve both individually and as a team.

Successful candidates will have

• Strong programming skills with a C++ focus.
• Proven experience or suitable education and sample work.
• An interest and knowledge in more than one area of game coding.
• Good organization, communication and technical skills.
• Passion about quality, the team and gameplay.

The roles are fulltime in-house though there is some flexibility depending on exact requirements.

Please get in touch via

jobs@fourdoorlemon.com

Also posted up at gi.biz