We are absolutely delighted to be announcing 101 Ways To Die – an original Four Door Lemon IP that we’re very excited about.
In the coming weeks we’ll be releasing loads of information about the game here on our website and also via our social media channels. You can look forward to screenshots, videos, concept art and much, much more – so make sure you’re following our Four Door Lemon and 101 Ways To Die Facebook and Twitter pages at the links below!
Here’s our official press release announcement:
Aug 11th 2014 – Bradford, UK – Four Door Lemon Ltd reveals their gory platform puzzler game ‘101 Ways To Die’ on the UKIE stand at Gamescom, Cologne.
It’s not about killing… it’s about killing with style!
101 Ways To Die is a puzzle platformer with a twist – it’s full of dark humour and cartoon gore.
As the assistant of an eccentric (and slightly evil) scientist, Professor Splatunfuder, it’s
your job to help him in restoring a damaged Recipe book. These aren’t any old cooking Recipes,
but Recipes for dispatching your enemies in the most stylish ways possible. The name of the
book is 101 Ways To Die!
- Manipulate the environment to kill the characters
- Create mutilation, mayhem and destruction by laying brutal combinations of tools
- A series of bone crunching animations showing your creatures being maimed, sliced, burned, exploded, ripped and impaled
- 101 delightfully gory Death Recipes to unlock
- Over 30 blood soaked levels
Gain points for killing lab created creatures – the Fodder – by using the arsenal of lethal tools. Gain more points for killing them with hilarious recipes; combining multiple deadly tools to achieve the most outlandishly cruel deaths possible for the hapless Fodder. Do you have what it takes to restore the book with all 101 Recipes?
Our gameplay revolves around using tools and physics to trap and punish the Fodder before ripping them apart. It combines strategy, reactions and a twisted mind-set to make the most deadly combinations. The reward? Finishing a level and completing challenges is one side, sitting back and watching as the characters are grotesquely eviscerated is another. The post round replay system means you never miss your bloodiest efforts.
101 Ways To Die is scheduled to be released on Steam in 2015 (TBC) with other versions to follow.
Four Door Lemon Ltd is an independent developer based in Yorkshire, England.
Starting out as a work-for-hire and middleware developer in 2005 we have continued to expand our hugely experienced team to develop games of all genres and scales for every released (and some not released!) gaming platform.
Recent projects include the PlayStation Vita’s AR titles Table Football, Table Ice Hockey and Table Mini Golf. We have since collaborated with other games developers on projects such as New Star Games’ New Star Soccer, Hello Games’ Joe Danger for PSVita / Android, and Mediatonic’s Foul Play for PS4 / PSVita.
In late 2012 we began work on our original IP ‘101 Ways To Die’ as part of our gradual shift from work-for-hire to own IP development.
If you are interested in finding out more information about the game or doing a preview of 101 Ways To Die we are happy to provide a pre-release Steam key.
Contact: Amanda Jones
Phone: +44 (0) 1274 737820
Website: www.fourdoorlemon.com or www.101waystodiegame.com
Twitter: @fourdoorlemon or @101waystodie
Facebook: facebook.com/fourdoorlemon or facebook.com/101waystodie
Hi all, sorry we’ve been a little quiet again – we’ve been very busy ahead of what will hopefully be an exciting 2014!
See an awesome bit of news on one of our own projects in the press release below!
HELLO GAMES AND FOUR DOOR LEMON BRINGING JOE DANGER TO PS VITA
Yorkshire studio working on development of handheld port coming in Q2 2014.
18th December 2013 – Yorkshire, UK/… Leading British independent developer Four Door Lemon is proud to announce that it is handling the development of the upcoming PlayStation Vita editions of Joe Danger and Joe Danger 2 : The Movie. The games will include all the content from both the 2010 IGF award nominated original, and its critically acclaimed 2012 sequel.
Founded in 2005, Four Door Lemon is one of Britain’s most respected development studios, having contributed to hits such as New Star Soccer and the HD remake of Oddworld: Munch’s Oddysee for PlayStation 3.
Four Door Lemon is collaborating closely with Hello Games and Sony to ensure that the long awaited handheld editions offer the full and unabridged Joe Danger experience, with all the manic motorbike mayhem, painful pratfalls and stupendous stunts that fans will expect, along with a few fresh surprises.
“Joe Danger is incredibly precious to us, and there are very few people we’d trust with our baby, Simon and his team at Four Door Lemon have a well proven track record, especially on the PlayStation platform.” said Hello Games founder Sean Murray. “This is a great example of UK indie developers working together, helping each other to build something fantastic. It’s an ideal fit!”
“We’re big fans of Joe Danger and Hello Games and having the opportunity to bring our favourite daredevil to the Vita was a dream come true for us,” says Four Door Lemon’s founder Simon Barratt. “I have been hoping Sean would ask us to bring Joe to the Vita for a long time now as the blend of classic skill-based gameplay and humour is a perfect fit for the device. We can’t wait for fans to be able to experience the Danger on the go!”
Joe Danger will be released for PlayStation Vita in Q2 2014.
About Joe Danger
Joe Danger was first released in 2009 and has an Metacritic average of 88. Official Xbox Magazine called it “a true XBLA classic,” awarding it 10/10, while IGN called it “incredible,” rating it 95/100. Joe Danger 2 was first released in 2012 and has a Metacritic average of 82. Videogamer.com said it “always puts a smile on my face,” and awarded it 9/10, while Official PlayStation Magazine called it “exhilarating” and awarded it 8/10.
About Four Door Lemon
Four Door Lemon has a long history of developing for the PlayStation Vita, having developed the augmented reality Vita launch title Table Football, plus follow ups Table Mini Golf and Table Ice Hockey. As well as Joe Danger, the studio is currently preparing a new own IP for release in 2014.
For further information, contact firstname.lastname@example.org
Four Door Towers have been a hive of activity this week with new people starting with us, milestones, multiple project deliverables and the usual fights debates about movies and music.
It seems like only yesterday that our new sports title kicked off (not a clue to the sport) its development and here we are at its first milestone. Must be like seeing your child go off to school for the first time. So young yet so grown up *sniff*. While not the most visual-led of milestones, this one has seen initial models going in for players and environments to give us an idea of what will work and what won’t. With the novel ideas for viewing the action in mind, this has led to a few changes in the way things are built and coloured in, but it’s all for the greater good. A revisit on the art style gave us a new visual direction that will we think will work to make the game more fun and “out there” than before. It’s always good to get these changes nice and early in the development cycle. Major changes can be like a kick in the nuts; the later you see it coming, the more pain it inflicts!
That said, the collision tests, art tests and initial behavioural stuff is looking promising. With the new art direction and general emphasis on fun over accuracy, this one is going to be a lot of fun to work on, and more importantly a lot of fun to play.
Our big PS3/Vita/PC/Mac development is moving ever closer to completion. The new high definition graphics have now been fully implemented which make it look awesome. As expected, some optimisation work is now being thrown in to keep the frame rate as arcade quality as possible while the rest of the team work away at bugs and polish to prepare it for a run through QA soon. Can’t wait to tell you more about these when we can.
GDC awaits next week in San Francisco where Simon will be working hard we’re assured! A lot of new ideas floating around that will raise some interest and kick off some more in–depth discussions in the not too distant future all with the aim of giving us even more exciting projects to work on.
In the meantime, finally the new company FAQ is complete and ready to roll out to the staff, including vital sections like what to do in the case of a Zombie Apocalypse (well you can’t say we don’t plan for everything) and a list of vital movies to have seen to join in the office/pub debates. Quite how some of these guys have gone through life without seeing the likes of Aliens, Life of Brian and The Thing (the good version) is beyond me.
Until next time Lemonites….
The PlayStation Vita launched yesterday in the UK, EU and US!
We’ve already been busy playing lots of games on it but most of all we’re pleased to announce that Table Football is available for free as part of the AR Suite on PSN.
See screenshots and more information on the game at the PlayStation site here – Enjoy!
SCEA have been showing off our new game Table Football (Table Soccer for SCEA obviously!) at CES in Las Vegas.
Check out the hands-on video for some glimpses of the (pre-release) game in action!
Further video also up at The Verge
More exciting news coming soon!