We’re really pleased with the positive reaction to our AR Football game ‘Flickball’ (working title) that Sony showed in their Vita launch event earlier in the week!
Hi everyone, sorry for the lack of updates recently we’re planning to update the site soon so watch this space!
In the meantime please see below for couple of roles we are hiring for.
Four Door Lemon Ltd are looking to add to their experienced coding team with opportunities available for all levels of experience.
We are looking for people not afraid of getting involved in any section of the codebase, who enjoy gameplay development as much as technology and are always looking to improve both individually and as a team.
Successful candidates will have
• Strong programming skills with a C++ focus.
• Proven experience or suitable education and sample work.
• An interest and knowledge in more than one area of game coding.
• Good organization, communication and technical skills.
• Passion about quality, the team and gameplay.
The roles are fulltime in-house though there is some flexibility depending on exact requirements.
Apologies for the short post today, we’ve had a crazier than usual few weeks here at Four Door Lemon. Todays blog completely slipped through my Outlook task list with everything going on so I’m going to be stepping back from the iDevBlogADay schedule.
We have recently being doubling up our team from 6 core staff + contractors to a team of 13 as well exploring new platforms and gameplay possibilities. This process has been very exciting and it has been great fun finding people to fit in with the team and the culture of the company.
We’re on the look out for further work at the moment and the Develop Conference in Brighton will be part of that process following on the back of another trip we’ve had to Paris AI Conference and Game Horizon this year – both of which were great events once again.
Before the end of the month we’ll be announcing two new releases on iOS/Mac as well as updates to Tic Toc Body Pop and You Are The Ref. One of the releases is going to be initially an iPad 2 only release with some very cool fancy 3D shader graphics coupled with an awesome gameplay mechanic, lots of fun challenging levels and some of the most atmospheric audio I think we’ve had on the iOS device so far.
Please continue to follow the blog and track us on Facebook from the links on the side of our site.